- Gain 150% increased weapon damage against enemies above 90% health.
- While under 50% health, deal 100% bonus radiation damage.
- Action Skill End
- Action Skill Active
- Action Skill Start (often used in combination with shields for the break/fill anoint).
- One Grenade Thrown, weapon, grenade, and action skill damage are increased by 25% for 6 seconds.
- On action skill end, the next 2 magazines will have 100% additional bonus > element < damage.
- Cooldown Rate
- Consecutive hits increase weapon damage by 1% per hit, stacks to 100.