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Grinder Recipes

[WHOOPS! This article is unedited – give us some time to clean it up! 🧹]

Last Time Updated: On June 8 for editing.
(Original Topic Idea belongs to “Geotpf” from the old forum, linked [here][1]).

Thank you all who contributed with inputs and feedback (small or big):
@VaultHunter101, @Bozack, @CDR_Shepard, @Geotpf, @lexhardcore, @TheRAbbi, @Feculator, @swk3000, @marv_1, @HoundofBootHill (Sorry if I’m forgotting anyone else, but thanks.)
[1]: http://oldforums.gearboxsoftware.com/showthread.php?t=387464 609

##OP Contents
Section 1 – General Notes
Section 2 – Luneshine Bonuses
Section 3 – Random Weapons (RW)
Section 4 – Lasers (LSR)
Section 5 – Pistols.
Section 6 – Sniper Rifle (SR)
Section 7 – Assault Rifle (AR)
Section 8 – Rocket Launchers (RL)
Section 9 – Shot Guns (SG)
Section 10 – Sub Machine Guns (SMG)
Section 11 – Oz Kits (OK)
Section 12 – Shields (SHLD)
Section 13 – Class Mods (CM)
Section 14 – Grenade Mods (GM)
Section 15 – Items of Interest (Vanilla Game)
Section 16 – DLC2 Glitched Weapons
Section 17 – DLC2 Legendaries
Section 18 – List of Reliable Ingredients for DLC2 Legendaries
Section 19 – The 34 Recipes For The “Master Chef” Challenge
Section 20 – Topic Related Links [WIP]

##1. General Notes

The purpose of the topic is to depict, as best possible, all known grinding combinations with their most common results using their corresponding colors.
The intent is not to mislead or misinform, so please advice of any inaccuracies.
The Grinders can’t moonstone grind using the “DLC1 RL Berrigan” or “DLC2 Legendaries”.
Only Main Game Legendaries can be moonstone grind.
The Excalibastard is the Only Main Game Legendary Weapon that can’t be moonstone grind.
The moonstone quantities used for the grinding examples posted on the OP were for LV50 Weapons and Items only. This should give us a point of reference for how much moonstones we could use when needing to grind at different levels.
Used an XBOX One console and mostly the grinder at Nexus to test the grinding results posted on the OP.
The level of the weapon or item received from the grinder depends on the levels of the weapons and items used for the grind. It should be the average of the three items used, and rounded down, not up.
The topic is not about trying to predict or estimate the chances of getting your most wanted outcome, it’s a matter of chance and lots of luck IMHO. But I think it’s common to dashboard to try to save time and enhance the chances of an outcome. Anyways, hope this guideline will be of help and good luck with the grinds.

##2. Luneshine Bonuses
There is a chance of getting one of these weapon bonuses when moonstone grinding:

Harden Up: +3% Maximum Shields
Safeguard: Restores 3% of Shields on Kill
Punisher: 10% Critical Hit Damage Bonus
Oxygenator: Damaging Enemies Restores 1 Oxygen
Serenety: -20% Oxygen Consumption Rate
Fast Learner: Bonus to XP from Kills
Piercing Rounds: 30% chance to ignore enemy shields
Boominator: Increase Grenade Damage by 5%

##3. Random Weapons (RW)

[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ RW ] or [ RW ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] + [ 49m ] = [ RW with possible luneshine bonus.]
[Note: Assuming Guns 1 thru 3 are different types.]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ RW ] or [ RW ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] + [ 75m ] = [ RW with possible luneshine bonus.]
[Note: Assuming Guns 1 thru 3 are different types.]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ RW ] or [ RW ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] + [ 112m ] = [ RW with possible luneshine bonus.]
[Note: Assuming Guns 1 thru 3 are different types.]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ RW ] or [ RW ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ RW ]
[Note: Assuming Guns 1 thru 3 are different types.]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ Equivalent to Gun 3 ] or [ Equivalent to Gun 3 ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] + [ 150m ] = [ Equivalent to Gun 3 with possible luneshine bonus.]

##4. Lasers (LSR)

[ LSR 1 ] + [ LSR 2 ] + [ RW ] = [ LSR 3 ] or [ LSR 3 ]
[ LSR 1 ] + [ LSR 2 ] + [ RW ] + [ 49m ] = [ LSR 3 with possible luneshine bonus.]

[ LSR 1 ] + [ LSR 2 ] + [ RW ] = [ LSR 3 ] or [ LSR 3 ]
[ LSR 1 ] + [ LSR 2 ] + [ RW ] + [ 49m ] = [ LSR 3 with possible luneshine bonus.]

[ LSR 1 ] + [ LSR 2 ] + [ RW ] = [ LSR 3 ] or [ LSR 3 ]
[ LSR 1 ] + [ LSR 2 ] + [ RW ] + [ 49m ] = [ LSR 3 with possible luneshine bonus.]
[ LSR 1 ] + [ LSR 2 ] + [ RW ] = [ LSR 3 ] or [ LSR 3 ]
[ LSR 1 ] + [ LSR 2 ] + [ LSR 3 ] = [ LSR 4 ] or [ LSR 4 ]
[ LSR 1 ] + [ LSR 2 ] + [ LSR 3 ] + [ 150m ] = [ LSR 4 with possible luneshine bonus.]
[ LSR 1 ] + [ LSR 2 ] + [ LSR 3 ] = [ LSR 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be a Laser gun. ]

##5. Pistols

[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] = [ Pistol 3 ] or [ Pistol 3 ]
[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] + [ 49m ] = [ Pistol 3 with possible luneshine bonus.]

[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] = [ Pistol 3 ] or [ Pistol 3 ]
[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] + [ 49m ] = [ Pistol 3 with possible luneshine bonus.]

[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] = [ Pistol 3] or [ Pistol 3 ]
[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] + [ 49m ] = [ Pistol 3 with possible luneshine bonus.]

[ Pistol 1 ] + [ Pistol 2 ] + [ RW ] = [ Pistol 3 ] or [ Pistol 3 ]
[ Pistol 1 ] + [ Pistol 2 ] + [ Pistol 3 ] = [ Pistol 4 ] or [ Pistol 4 ]
[ Pistol 1 ] + [ Pistol 2 ] + [ Pistol 3 ] + [ 150m ] = [ Pistol 4 with possible luneshine bonus.]
[ Pistol 1 ] + [ Pistol 2 ] + [ Pistol 3 ] = [ Pistol 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be a Pistol. ]

##6. Sniper Rifle (SR)
[ SR 1 ] + [ SR 2 ] + [ RW ] = [ SR 3 ] or [ SR3 ]
[ SR 1 ] + [ SR 2 ] + [ RW ] + [ 49m ] = [ SR 3 with a possible luneshine bonus. ]

[ AR ] + [ SG ] + [ SHLD ] = [ SR ] or [ SR ]
[ AR ] + [ SG ] + [ SHLD ] + [ 49m ] = [ SR with a possible luneshine bonus. ]

[ SR 1 ] + [ SR 2 ] + [ RW ] = [ SR 3 ] or [ SR 3 ]
[ SR 1 ] + [ SR 2 ] + [ RW ] + [ 49m ] = [ SR 3 with possible luneshine bonus.]

[ AR ] + [ SG ] + [ SHLD ] = [ SR ] or [ SR ]
[ AR ] + [ SG ] + [ SHLD ] + [ 75m ] = [ SR with a possible luneshine bonus. ]

[ SR 1 ] + [ SR 2 ] + [ RW ] = [ SR 3 ] or [ SR 3 ]
[ SR 1 ] + [ SR 2 ] + [ RW ] + [ 49m ] = [ SR 3 with a possible luneshine bonus. ]

[ AR ] + [ SG ] + [ SHLD ] = [ SR ] or [ SR ]
[ AR ] + [ SG ] + [ SHLD ] + [ 112m ] = [ SR with a possible luneshine bonus.]

[ SR 1 ] + [ SR 2 ] + [ RW ] = [ SR 3 ] or [ SR 3 ]
[ SR 1 ] + [ SR 2 ] + [ SR 3 ] = [ SR 4 ] or [ SR4 ]
[ SR 1 ] + [ SR 2 ] + [ SR 3 ] + [ 150m ] = [ SR4 with possible luneshine bounus.]
[ SR 1 ] + [ SR 2 ] + [ SR 3 ] = [ SR 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be a SR. ]

##7. Assault Rifle (AR)
[ AR 1 ] + [ AR 2 ] + [ RW ] = [ AR 3 ] or [ AR 3 ]
[ AR 1 ] + [ AR 2 ] + [ RW ] + [ 49m ] = [ AR3 with possible luneshine bonus. ]

[ SMG ] + [ SR ] + [ SHLD ] = [ AR ] or [ AR ]
[ SMG ] + [ SR ] + [ SHLD ] + [ 49m ] = [ AR with possible luneshine bonus. ]

[ AR 1 ] + [ AR 2 ] + [ RW ] = [ AR 3 ] or [ AR 3 ]
[ AR 1 ] + [ AR 2 ] + [ RW ] + [ 49m ] = [ AR 3 with possible luneshine bonus. ]

[ SMG ] + [ SR ] + [ SHLD ] = [ AR ] or [ AR ]
[ SMG ] + [ SR ] + [ SHLD ] + [ 49m ] = [ AR with possible luneshine bonus. ]

[ AR 1 ] + [ AR 2 ] + [ RW ] = [ AR 3 ] or [ AR 3 ]
[ AR 1 ] + [ AR 2 ] + [ RW ] + [ 49m ] = [ AR3 with possible luneshine bonus. ]

[ SMG ] + [ SR ] + [ SHLD ] = [ AR ] or [ AR ]
[ SMG ] + [ SR ] + [ SHLD ] + [ 112m] = [ AR with possible luneshine bonus. ]

[ AR 1 ] + [ AR 2 ] + [ RW ] = [ AR 3 ] or [ AR 3 ]
[ AR 1 ] + [ AR 2 ] + [ AR 3] = [ AR 4] or [ AR 4 ]
[ AR 1 ] + [ AR 2 ] + [ AR 3 ] + [ 150m ] = [ AR 4 with possible luneshine bonus. ]
[ AR 1 ] + [ AR 2 ] + [ AR 3 ] = [ AR 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be an AR. ]

##8. Rocket Launchers (RL)
[ RL 1 ] + [ RL 2 ] + [ RW ] = [ RL 3 ] or [ RL 3 ]
[ RL 1 ] + [ RL 2 ] + [ RW ] + [ 49m ] = [ RL 3 with possible luneshine bonus. ]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ GM ] = [ RL ] or [ RL ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ GM ] + [ 49m ] = [ RL with possible luneshine bonus. ]

[ RL 1 ] + [ RL 2 ] + [ RW ] = [ RL 3 ] or [ RL 3 ]
[ RL 1 ] + [ RL 2] + [ RW ] + [ 49m ] = [ RL 3 with possible luneshine bonus. ]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ GM ] = [ RL ] or [ RL ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ GM ] + [ 75m ] = [ RL with possible luneshine bonus. ]

[ RL 1 ] + [ RL 2 ] + [ RW ] = [ RL 3 ] or [ RL 3 ]
[ RL 1 ] + [ RL 2 ] + [ RW ] + [ 49m ] = [ RL3 with possible luneshine bonus. ]

[ Any Gun 1 ] + [ Any Gun 2 ] + [ GM ] = [ RL ] or [ RL ]
[ Any Gun 1 ] + [ Any Gun 2 ] + [ GM ] + [ 112m ] = [RL with possible luneshine bonus.]

[ RL 1 ] + [ RL 2 ] + [ RW ] = [ RL 3 ] or [ RL 3 ]
[ RL 1 ] + [ RL 2 ] + [ RL 3 ] = [ RL 4 ] or [ RL 4 ]
[ RL 1 ] + [ RL 2 ] + [ RL 3 ] + [ 150m ] = [ RL 4 with possible luneshine bonus.]
[ RL 1 ] + [ RL 2 ] + [ RL 3 ] = [ RL 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be a RL. ]

##9. Shot Guns (SG)
[ SG 1 ] + [ SG 2 ] + [ RW ] = [ SG 3 ] or [ SG 3 ]
[ SG 1 ] + [ SG 2 ] + [ RW ] + [ 49m ] = [ SG 3 with possible luneshine bonus.]

[ Pistol ] + [ SMG ] + [ SHLD ] = [ SG ] or [ SG ]
[ Pistol ] + [ SMG ] + [ SHLD ] + [ 49m ] = [ SG with possible luneshine bonus. ]

[ SG 1 ] + [ SG 2 ] + [ RW ] = [ SG 3 ] or [ SG 3 ]
[ SG 1 ] + [ SG 2 ] + [ RW ] + [ 49m ] = [ SG 3 with possible luneshine bonus. ]

[ Pistol ] + [ SMG ] + [ SHLD ] = [ SG ] or [ SG ]
[ Pistol ] + [ SMG ] + [ SHLD ] + [ 75m ] = [ SG with possible luneshine bonus. ]

[ SG 1 ] + [ SG 2 ] + [ RW ] = [ SG 3 ] or [ SG 3 ]
[ SG 1 ] + [ SG 2 ] + [ RW ] + [ 49m ] = [ SG 3 with possible luneshine bonus. ]

[ Pistol ] + [ SMG ] + [ SHLD ] = [ SG ] or [ SG ]
[ Pistol ] + [ SMG ] + [ SHLD ] + [ 112m ] = [ SG with possible luneshine bonus. ]

[ SG 1 ] + [ SG 2 ] + [ RW ] = [ SG 3 ] or [ SG 3 ]
[ SG 1 ] + [ SG 2 ] + [ SG 3 ] = [ SG 4 ] or [ SG 4 ]
[ SG 1 ] + [ SG 2 ] + [ SG 3 ] + [ 150m ] = [ SG 4 with possible luneshine bonus. ]
[ SG 1 ] + [ SG 2 ] + [ SG 3 ] = [ SG 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be a SG. ]

##10. Sub Machine Guns (SMG)
[ SMG 1 ] + [ SMG 2 ] + [ RW ] = [ SMG 3 ] or [ SMG 3 ]
[ SMG 1 ] + [ SMG 2 ] + [ RW ] + [ 49m ] = [ SMG 3 with possible luneshine bonus.]

[ AR ] + [ Pistol ] + [ SHLD ] = [ SMG ] or [ SMG ]
[ AR ] + [ Pistol ] + [ SHLD ] + [ 49m ] = [ SMG with possible luneshine bonus. ]

[ SMG 1 ] + [ SMG 2 ] + [ RW ] = [ SMG 3 ] or [ SMG 3 ]
[ SMG 1 ] + [ SMG 2 ] + [ RW ] + [ 49m ] = [ SMG 3 with possible luneshine bonus.]

[ AR ] + [ Pistol ] + [ SHLD ] = [ SMG ] or [ SMG ]
[ AR ] + [ Pistol ] + [ SHLD ] + [ 75m ] = [ SMG with possible luneshine bonus. ]

[ SMG 1 ] + [ SMG 2 ] + [ RW ] = [ SMG 3 ] or [ SMG 3 ]
[ SMG 1 ] + [ SMG 2 ] + [ RW ] + [ 49m ] = [ SMG 3 with possible luneshine bonus. ]

[ AR ] + [ Pistol ] + [ SHLD ] = [ SMG ] or [ SMG ]
[ AR ] + [ Pistol ] + [ SHLD ] + [ 112m ] = [ SMG with possible luneshine bonus. ]

[ SMG 1 ] + [ SMG 2 ] + [ RW ] = [ SMG 3 ] or [ SMG 3 ]
[ SMG 1 ] + [ SMG 2 ] + [ SMG 3 ] = [ SMG 4 ] or [ SMG 4 ]
[ SMG 1 ] + [ SMG 2 ] + [ SMG 3 ] + [ 150m ] = [ SMG 4 with possible luneshine bonus. ]
[ SMG 1 ] + [ SMG 2 ] + [ SMG 3 ] = [ SMG 4 ] or [ RW ]
[Note: The RW used for the ingredients can also be a SMG. ]

##11. Oz Kits (OK)
[ OK 1 ] + [ OK 2 ] + [ OK 3 ] = [ OK 4 ] or [ OK 4 ]
[ OK 1 ] + [ OK 2 ] + [ OK 3 ] + [ 49m ] = [ OK 4 ]

[ OK 1 ] + [ OK 2 ] + [ OK 3 ] = [ OK 4 ] or [ OK 4 ]
[ OK 1 ] + [ OK 2 ] + [ OK 3 ] + [ 75m ] = [ OK 4 ]

[ OK 1 ] + [ OK 2 ] + [ OK 3 ] = [ OK 4 ] or [ OK 4 ]
[ OK 1 ] + [ OK 2 ] + [ OK 3 ] + [ 112m ] = [ OK 4 ]

[ OK 1 ] + [ OK 2 ] + [ OK 3 ] = [ OK 4 ] or [ OK 4 ]
[OK 1 ] + [OK 2 ] + [OK 3 ] = [OK 4 ]
[Note: The grinder treats legendary “Support Relay Oz Kits” like if they were regular Blue Oz Kits.
So the Support Relay Oz Kits can not be mixed with regular legendary Oz Kits. Picture of a Relay Oz Kit is posted in Section 15.]

##12. Shields (SHLD)
[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] = [ SHLD 4 ] or [ SHLD 4 ]
[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] + [ 49m ] = [ SHLD 4 ]

[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] = [ SHLD 4 ] or [ SHLD 4 ]
[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] + [ 75m ] = [ SHLD 4 ]

[ SLHD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] = [ SHLD 4 ] or [ SHLD 4 ]
[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] + [112m ] = [ SHLD 4 ]
[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] = [ SHLD 4 ] or [ SHLD 4 ]
[ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ] = [ SHLD 4 ]
[ Note: There are 3 type of shields that can be used as legendaries even though they are not orange in color. And they are: The glitched ETech Color “Supernova”, The Purple “Deadly Bloom” and Purple “Cryo Spike” shields. Pictures of these are posted in section 15. ]

##13. Class Mods (CM)
[ CM1 ] + [ CM2 ] + [ CM3 ] = [ CM4 ] or [ CM4 ]
[ CM1 ] + [ CM2 ] + [ CM3 ] + [ 49m ] = [ CM4 ]

[ CM1 ] + [ CM2 ] + [ CM3 ] = [ CM4 ] or [ CM4 ]
[ CM1 ] + [ CM2 ] + [ CM3 ] + [ 75m ] = [ CM4 ]

[ CM1 ] + [ CM2 ] + [ CM3 ] = [ CM4 ] or [ CM4 ]
[ CM1 ] + [ CM2 ] + [ CM3 ] + [ 112m ] = [ CM4 ]
[ CM1 ] + [ CM2 ] + [ CM3 ] = [ CM4 ] or [ CM4 ]
[ CM1 ] + [ CM2 ] + [ CM3 ] + [ 75m ] = [ CM4 ]
[ CM1 ] + [ CM2 ] + [ CM3 ] = [ CM4 ]
[Note: The “Short Circuit CM” can be grinded with regular legendary CM’s even though it’s a glitched CM. The SC CM can be obtained through vendors or chest finds. A sample is posted in Section 15.]

##14. Grenade Mods (GM)
[ GM 1 ] + [ GM 2 ] + [ GM 3 ] = [ GM 4 ] or [ GM 4 ]
[ GM 1 ] + [ GM 2 ] + [ GM 3 ] + [ 49m ] = [ GM 4 ]

[ GM 1 ] + [ GM 2 ] + [ GM 3 ] = [ GM 4 ] or [ GM 4 ]
[ GM 1 ] + [ GM 2 ] + [ GM 3 ] + [ 75m ] = [ GM 4 ]

[ GM 1 ] + [ GM 2 ] + [ GM 3 ] = [ GM 4 ] or [ GM 4 ]
[ GM 1 ] + [ GM 2 ] + [ GM 3 ] + [ 112m ] = [ GM 4 ]

[ GM 1 ] + [ GM 2 ] + [ GM 3 ] = [ GM 4 ] or [ GM 4 ]
[ GM 1 ] + [ GM 2 ] + [ GM 3 ] = [ GM 4 ]

##15. Items of Interest (Vanilla Game)
Even though it looks legendary, the grinder treats it like if it was a blue Oz Kit
1.4k

Even though technically is not a legendary (no red text on card), the grinder treats the SC CM like a regular Legendary CM. I’m not sure yet if the SC CM can spawn in the new DLC chests or vendors. I’ve gotten many of them mostly in the Vanilla Game.
736

The Supernova can spawn as Legendary or ETech Color
751
450

The game treats “The Cryo Spike” and “Deadly Bloom” Shields as Legendary Shields in the vanilla game and new DLC games.
398
325

The “Lobbed Four Seasons GM” mostly behaves like a regular Blue GM
313

##16. DLC 2 Glitch Weapons
The glitch weapons are unique and can only be grinded by themselves. They can’t be mixed so as to get a desired type weapon. No matter what combination is used, they always generate a Random Weapon. And they can’t be moonstoned.

So they will always behave like this: [ Any Gun 1 ] + [ Any Gun 2 ] + [ Any Gun 3 ] = [ RW ].

##17. DLC 2 Legendaries
###General Notes

DLC1 = Holodome Onslaught
DLC2 = Claptastic Voyage
DLC1 RL = The Legendary Rocket Launcher Berrigan
Any Leg Wpn = Any Main Game Legendary Weapon or Any DLC1 RL
Any Leg Shld = Any Main Game Legendary Shield (Including “The Cryo Spike Shield” and “The Deadly Bloom”)
Any Leg GM = Any Legendary Grenade Mod from the Main Game.
DLC2 Legendaries can’t be moonstone grind.

###Chance at Obtaining a “Random DLC2 Legendary Weapon”
These combinations have a chance at generating any random DLC2 Legendary Weapon.
[ DLC2 Leg Wpn ] + [ Any Leg Wpn #1 ] + [ Any Leg Wpn #2 ]
[ DLC2 Leg Wpn #1 ] + [ DLC2 Leg Wpn #2 ] + [ Any Leg Wpn #2 ]
[ DLC2 Leg Wpn #1 ] + [ DLC2 Leg Wpn #2 ] + [ DLC2 Leg Wpn #3 ]
So at least one “DLC2 Legendary” is required, and it’s not always a guarantee in obtaining a new one every grind. Main Game Legendaries are normally obtained with the occasional “DLC1 RL”.

###Chance at Obtaining a “Desired Type DLC2 Legendary Weapon” Using Purples
These two combinations can be used
[ DLC2 Leg Wpn ] + [ Any Leg Wpn ] + [ Desired Type Wpn ]
[ DLC2 Leg Wpn #1 ] + [ DLC2 Leg Wpn #2 ] + [ Desired Type Wpn ]
Again, at least one DLC2 Legendary is required. The purple weapon used has to match with the weapon type desired for the new DLC2 Legendary. Unfortunately, the grinding results will mostly consists of Purples or Main Game Legendaries. But with luck, the DLC2 Type of Legendary we seek may show up.

###Chance at Obatining the “MORQ” or “Rerouter” Shield
At least one MORQ or Rerouter shield is required using any of the following combinations
[ MORQ ] + [ Any Leg Shld #1 ] + [ Any Leg Shld #2 ]
[ Rerouter ] + [ Any Leg Shld #1 ] + [ Any Leg Shld #2 ]

[ MORQ #1 ] + [ MORQ #2 ] + [ Any Leg Shld ]
[ Rerouter #1 ] + [ Rerouter #2 ] + [ Any Leg Shld ]
[ MORQ ] + [ Rerouter ] + [ Any Leg Shld ]

[ MORQ #1 ] + [ MORQ #2 ] + [ MORQ #3 ]
[ Rerouter #1 ] + [ Rerouter #2 ] + [ Rerouter #3 ]
Any of these combinations can yield the same result. It’s either going to be a “MORQ”, “Rerouter” or “Any Legendary Shield”

###Chance at Obtaining the “Meganade”
At least one Megande is required using any of these combinations
[ Meganade ] + [ Any Leg GM #1 ] + [ Any Leg GM #2 ]
[ Meganade #1 ] + [ Meganade #2 ] + [ Any Leg GM ]
[ Meganade #1 ] + [ Meganade #2 ] + [ Meganade #3 ]
The grinding result is either going to be a “Meganade” or “Any Leg GM” using any of the three combinations.

##18. List of Reliable Ingredients for DLC2 Legendaries [WIP]

###Luck Cannons
The ingredients for the Pro Revolution seem to also give a Luck Cannon on occasions.

###Proletarian Revolution
[ Pro Revolution ] + [ DLC2 Leg Wpn ] + [ Purple Pistol ] ~= Better than Avg. In Getting One
[ Flayer #1 ] + [ Flayer #2 ] + [ Purple Hyperion Pistol ] ~= Better than Avg. In Getting One
###Flayers
[ Pro Revolution #1 ] + [ Pro Revolution #2 ] + [ Purple SG ] ~= Better than Avg. In Getting One
[Note: A purple Tediore SG may give better than avg results on occasions]
[ Flayer #1 ] + [ Flayer #2 ] + [ Purple SG ] ~= Better than Avg. In Getting One

###DLC2 Weapon Legendary except for the Flayer
The best way to get them is by using this combination
[ Any DLC2 Leg Wpn ] + [ Any Main Game Leg Wpn (or Berrigan RL) ] + [ Desired Type Weapon ]

##19. The 34 Recipes For The “Master Chef” Challenge
All 34 are listed by their respective group.

Specific Weapons
1. [ Desired Type Weapon #1 ] + [ Desired Type Weapon #2 ] + [ RW ]
2. [ Desired Type Weapon #1 ] + [ Desired Type Weapon #2 ] + [ RW ]
3. [ Desired Type Weapon #1 ] + [ Desired Type Weapon #2 ] + [ RW ]
4. [ Desired Type Weapon ] + [ RW 1 ] + [ RW 2 ]

Random Weapons
5. [ RW #1 ] + [ RW #2 ] + [ RW #3 ]
6. [ RW #1 ] + [ RW #2 ] + [ RW #3 ]
7. [ RW #1 ] + [ RW #2 ] + [ RW #3 ]

Assault Rifle
8. [ SMG ] + [ SR ] + [ SHLD ]
9. [ SMG ] + [ SR ] + [ SHLD ]
10. [ SMG ] + [ SR ] + [ SHLD ]

Rocket Launcher
11. [ Any Gun #1 ] + [Any Gun #2 ] + [ GM ]
12. [ Any Gun #1 ] + [Any Gun #2 ] + [ GM ]
13. [ Any Gun #1 ] + [Any Gun #2 ] + [ GM ]

Shot Gun
14. [ Pistol ] + [ SMG ] + [ SHLD ]
15. [ Pistol ] + [ SMG ] + [ SHLD ]
16. [ Pistol ] + [ SMG ] + [ SHLD ]

SMG
17. [ AR ] + [ Pistol ] + [ SHLD ]
18. [ AR ] + [ Pistol ] + [ SHLD ]
19. [ AR ] + [ Pistol ] + [ SHLD ]

Sniper Rifle
20. [ AR ] + [SG ] + [ SHLD ]
21. [ AR ] + [SG ] + [ SHLD ]
22. [ AR ] + [SG ] + [ SHLD ]

Oz Kits
23. [ OK 1 ] + [OK 2 ] + [OK 3 ]
24. [ OK 1 ] + [OK 2 ] + [OK 3 ]
25. [ OK 1 ] + [OK 2 ] + [OK 3 ]

Shields
26. [ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ]
27. [ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ]
28. [ SHLD 1 ] + [ SHLD 2 ] + [ SHLD 3 ]

Class Mods
29. [ CM 1 ] + [CM 2 ] + [CM 3 ]
30. [ CM 1 ] + [CM 2 ] + [CM 3 ]
31. [ CM 1 ] + [CM 2 ] + [CM 3 ]
Grenade Mods
32. [ GM 1 ] + [GM 2 ] + [GM 3 ]
33. [ GM 1 ] + [GM 2 ] + [GM 3 ]
34. [ GM 1 ] + [GM 2 ] + [GM 3 ]

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