by Mr Viper
Uses Tandava and Phaseslam to great effect, and lets guns still perform at a high power. Action skill kills give power to guns through using the killstack anoint for mobbing, and we can use the action skills themselves for mobbing and bossing as well. Additionally, it allows use of Light Fantastic with minimal changes. Many different playstyles are possible with this build.
Action skills: Tandava and Phaseslam, can situationally use Light Fantastic.
Action skill element: Prioritise a target’s weakness, avoid shock as we use Revoltor. Cryo is the primary option for mobbing because of Free the Soul and Go with the Flow.
Revolter is the meta pick here. 200% shock bonus element to everything we do, and 50% fire rate boost. The fire rate really helps the gun portion, and the shock part obviously helps everywhere.
Alternatives can be Frozen Heart if you’re using splash guns to utilise Unweave the Rainbow and aid survivability, but the lack of fire rate really hurts and obviously losing a large shock element hurts both guns and action skills.
Anoint: Action skill start.
Fishslap/Mesmer/It’s Piss. Fishslap is good for starting off fights, and Elemental immune heavies in MTD if necessary. Mesmer helps in Guardian Takedown with Crystals and general survivability. It’s Piss is a debuff for stronger targets/starting fights.
Anoint: ASE 50% Radiation/Corrosive. ASE 50% radiation gives radsplosions which are excellent in mobbing (and satisfying), ASE 50% corrosive helps guns in bossing.
Splash radius is the highest priority, Splash Damage is the second highest priority, after that: Weapon damage, Specific weapon crit. Cooldown passive is good in bossing situations where you can’t activate expedite, but not required.
Otto’s Idol/Company Man. With AOE passive.
Atom Balm, Ice Spiker, Last Stand, Spark Plug, Snowdrift. Atom balm helps in mobbing for bigger radplosions, Ice Spiker is an Action skill so gets our boosts and triggers expedite, Last Stand is good for surviving, Spark Plug is good damage, Snowdrift is speed.
AOE is necessary (on non-company man this is preferred 2nd/3rd slot for radius boost), magazine size, specific weapon type damage, specific element damage, movement speed.