Playstyle: Stay mobile and keep putting out damage when you can. Your only healing is soul sap and sustainment, which both require you to be shooting your targets. Soul sap will work even when you’ve grasped a boss so this healing alone can keep you alive most of the time, and sustainment is a bonus on top. And while this is a ‘Ties that bind’ build. Nothing is stopping you from using cast and slam for those powerful anoints. The build will still work fine.
Skill Spec Differences: The main spec offers the best clear times in the majority of content, and is the best at using off-meta weapons. The vigor spec sacrifices some clear rate to gain a nice combat movement speed boost, which is fun to play. And the 3 tree spec is for non-purple tree owners.
Action Skill: Ties that bind is recommended for mobbing. Phasecast with 250% gun damage works too but is slower. We can also use Reverberation for killing targets outside of True GTD when using the main, or 3 tree spec.
For bossing, Phasecast 250 or Slam 300 wins. If the boss has an open crit spot, activate twice to maximize damage by stacking transcend (crit damage) twice.
Augment: Expedite! It’s fixed and it’s great! For the 3 tree spec use Soul sap.
This build is very versatile. Use any of the primary strong meta weapons or half-decent guns with Consecutive hits, 125 splash if applicable and 100% ele next 2 mags as the top anoints. And 100ASE or 50% airborne if need be.
Anoint: Action skill start for revolter, or 50% elemental damage for any other shield.
The element on the anoint doesn’t matter too much, just make an attempt to match the weakness of the enemies you’re fighting.
Obviously the Phasezerker. Good passives take priority over skills.
Good passives: AS cooldown, weapon damage, specific weapon damage, crit, splash damage.
Skills: As much Clarity/conflux as you can get. Avoid Anima if possible.