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The Professional
https://www.lootlemon.com/class/amara#lfc_00550331300511_0000000000000_1315100000000_0550311553031_purple https://www.lootlemon.com/class/amara#acc_00553431300211_5330051030100_5005150013100_0000000000000

Melee Amara

A high damage melee build focused on using your action skill as much as possible

by Byte

IMPORTANT NOTE: “Melee” via punching in this game is not very strong, it can be pulled through endgame but isn’t clean, this build is here as a showcase on how to maximise melee for those who want it. For maximising “melee items” like Fish slap, stinger, and stinger, look at DOOMSDAY for more details on that.

Playstyle:

Melee, with some explosions and Ball for more damage. Use FP for flying enemies or enemies out of reach, but the goal of this build is to get the most out of true melee and actually punching things. 

Extra Notes:

If you want to run terror with this build, swap out ASE melee on your psycho stabber for terror cryo, then have melee terror and terror damage and fire rate on your grenade / shield. 

This spec has sustainment so you can run stone prefixes on artifacts. And we use phaseslam for 200% melee after phaseslam anoint / 300 90.

This build does work without purple tree, but purple is a very large boon for true melee.

Expedite for cooldown

150/90 and ASE melee Psychostabber (your main weapon)

Urad and 150/90 Facepuncher (for flying enemies)

  • Brawler ward, phaseslam melee (level doesn’t matter for this, good for actual punching)
  • Stinger with ASS break/fill (Good if you just want a few more explosions)

The anointments don’t matter as much for this build, but it never hurts to have ase elements

Muse

  • +3 Illuminated Fist +2 Laid Bare
  • Good passives: Melee damage, AS Damage, AS cooldown

Breaker

  • +1 Find Your Center, +4 Jab Cross
  • Good passives: Melee damage, AS Damage, AS cooldown

However, the Muse No longer drops with +3 illuminated fist. The new best in slot is +1 illuminated fist and +3 in laid bare. This still beats out other class mods but ofc is weaker overall compared to the older +3 illuminated fist coms.

For passives: same as com, Melee (can double roll), AS cooldown (AS Damage isn’t available on Artifacts)

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