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The Professional
https://www.lootlemon.com/class/fl4k#cjjb_005500100000_1310150000000_530532033101_50531310002200

Fl4uncher

by Ratore, Dakquan, and Quag

Centered around Splash Damage, Hollow Point and Overkill with Heavy Weapons, this build outputs some of the highest damage possible on FL4K, with a potentially very quick clear speed for most areas in the game. The  immense synergy with the Overkill and Hollow Point Guardian Rank skills makes it highly recommended to have them unlocked. The use of Fuzzy Math allows for significantly more frequent uptime of amp shield effects, greatly increasing burst damage.

Augments: Not My Circus provides survivability via pet taunts. Guerillas in the Mist is not selected here, as it would be purely detrimental.

Skill Flexibility:

  • Pet: Spiderant Scorcher has the best stats for your damage and survival, but if you’d like additional movement speed while still gaining some crit damage and more reliable Frenzy stacking you can opt to use a Gunslinger Jabber. Great Horned Skag can become attractive if you’re using non-elemental guns and lack an abundance of bonus elements.
  • Points can be moved from Ambush Predator, Leave No Trace, and Head Count to Two F4ng if desired for weapons that would benefit significantly. The second point in Fuzzy Math can be moved to Who Rescued Who if you find your pet going down frequently.
  • If using non-elemental weapons, Monkey Do can be safely taken. Looks something like this.
  • Hunter’s Eye – Check Resources for information on this. These points can go into Ambush Predator depending on your choices.

Playstyle: More Than Okay Boomer is a powerful modifier you can run to sustain your grenades, which will keep your ammo, cooldowns and OGT anointment going. Big Kick Energy is a desirable option for launchers in general due to their nature of usually being either pinpoint accurate or fire and forget.

While shooting Heavy Weapons, you’ll want to throw out Hunter-Seekers so they can get you LNT and Head Count procs, while also stacking Furious Attack and allowing you to skip reloading entirely, giving you essentially infinite ammo. 

Sometimes you’ll get unlucky chains and be forced into a reload, but you can cancel that animation until you get a LNT proc by a) quickly pressing to swap to another weapon then back to your main (might reset anoints, be careful), b) throwing more grenades, c) casting Fade Away or d) meleeing. 

Since Splash and bonus elements (or 25% On Grenade Thrown) are calculated on hit, you have the benefit of being able to activate Rakks after shooting your launchers and still get all your anointments applied. This can be advantageous in a lot of scenarios. You’ll want to mix in grenade throws between shots/casts or while charging the Plaguebearer to upkeep your ammo and cooldowns.

If your pet goes down and you don’t want to manually revive it, you can go into the skill menu, equip another pet, go back into the game and then back into the skill menu to re-equip the desired pet. Alternatively, you can skip the last step and just swap to the next best pet each time one goes down. Another way is swapping to a Friend-bot class mod and killing an enemy. Finally, you can use the Res pistol to revive it from range.

125% Splash is the main anointment and the overall best performer for launchers. It has the best Overkill + Hollow Point synergy. 

150/90 is mainly a one-shot anointment, but can be good for mobbing at times by snowballing with Overkill pretty hard in situations where one-shots become consistent. Not the best pairing with DE4DEYE/OGT anointment because they’re additive to each other, and the 150% already bloats that modifier.

100% Radiation while below 50% health (URad) can be a good anointment to have on any guns you intend to use during FFYL. 125% Splash is the main anointment, but it turns off as soon as you go down. Having this is a good backup for such situations.

Anointment is a choice between 50% ASE or ASS Break/Fill Effect on some shields. The ASS anointment can provide great survival and utility on some shields.

  • Re-Volter, ASS
    • It’s the Re-Volter. This is a DLC6 item.
  • Infernal Wish, 50% ASE
    • Adds significant value to low card projectile count launchers, also rolls up to 2 Amp parts. This is a DLC6 item.
  • One-Shotter, 50% ASE
    • High potential damage, properly amps multiple projectiles.
  • Old God, 50% ASE
    • Good non-amp dependent damage increase
  • Version 0.m. 50% ASE or ASS 
    • Highest available amp, but beware that its amp only applies to a single pellet, meaning it won’t fully boost a Two F4ng proc/multi-projectile weapons. 
    • ASS anointment can be used with this for very high potential damage just beware that the circle is buggy on some maps due to it airdropping.
  • Plus Ultra, 50% ASE
    • Double Health, Reflect or Amp rolls, can be a nice option for both survival and utility due to the health and cooldown boosts. 
  • Big Boom Blaster, 50% ASE
    • Preferably with double Absorb or Amp parts. 
    • Can provide good grenade + ammo sustain while also having a quick recharge for Topped Off abuse.
  • Frozen Heart, ASS
    • Good healing, crowd control and respectable damage. Pairs well with an Ice Breaker for mobbing
  • Stinger, ASS
    • Since we are maximizing radius and splash boosts, the nova from this can end up triggering stacked Ground Breaker from our rocket spam and deal massive damage. 

Anointment is a choice between 25% On Grenade Throw or 50% ASE. OGT is ideal if you wish to focus on Rakk damage since it boosts it, while 50% ASE has better applicability on sources like Messy Breakup Drones and Rico Reflects due to Megavore procs.

  • Mesmer
    • Converts any affected enemies to fight for you for a short time. This not only forces them not to target you, but also forces nearby enemies to target them. Enables faster potential clears of Guardian Takedown’s crystals sections, and overall greater survivability. This is a DLC6 item.
  • Mitosis/Cloning Hunter Seeker
    • Can naturally crit and Megavore crit for Leave No Trace and Head Count procs. Stacks Furious Attack and can trigger Bounty Hunter’s kill skill mechanic 
    • Not as quick as Hex for stacking Consecutive Hits/Pearl, but more universally useful
  • Mirvtacular/Recurring Hex
    • Can naturally crit for Leave No Trace and Head Count procs
    • Great for quickly stacking Consecutive Hits and Pearl
  • It’s Piss
    • Viable bossing option.

Within the given options, the ideal roll combination for maximum consistent damage is:

  • Heavy Weapon Damage + Weapon Damage + Splash Radius/Damage. 
  • Weapon Charge Speed is a great DPS increase for Plaguebearer which can replace the Radius or Weapon Damage rolls. 
  • Radius boosts can make Hollow Point explosions much deadlier for mobbing. Rakk can benefit decently from Action Skill Damage too, but it’s not exactly optimal.
  • Cosmic Stalker, +3 Big Game +2 Interp. Stalker 
    • Supreme choice for mobbing in most situations. The extra duration and effectiveness to Hunt Skills provide massive fluidity to mobbing, alongside a more consistent damage multiplier when compared to DE4DEYE.
  • DE4DEYE, +3 Furryous +2 Two F4ng/+5 Two F4ng 
    • Great at mobbing and can do some bossing. The 35% damage boost is excellent at double dipping Hollow Point damage for powerful mobbing capabilities, while also having great Overkill synergy. 
    • Two F4ng is generally a bit anti-synergistic with Overkill, but it’s still an overall gain because of the raw power of the rockets.
  • Bounty Hunter, +3 Dangerous Game +2 Hunter’s Eye/Frenzy
    • Seamless mobbing and bossing, can also always be switched to when bossing.
    • Has the highest potential for bossing, but isn’t required with proper Overkill management.
  • Roll Reversal, + 4 Eager to Impress + 1 Throatripper
    • Provides cooldown that isn’t dependent on crits, and offers a way to regenerate grenades without giving up an anointment slot or a mayhem modifier. This is a DLC6 item.
  • St4ckbot, +3 Pack Tactics +2 Furryous/Hunter’s Eye
    • With smart use of St4ckbot tools to stack it on the first two shots of Fade, you can have the third shot massively increase in power.
    • This is mainly applicable for boss one-shotting.
  • Headcase, +3/2 Furryous +2/3 Leave No Trace
    • Budget option that can do good work while mobbing, the main draw being the increased consistency of LNT procs. It has a damage and stat roll tradeoff for this, however. A Bushmaster with Turn Tail and Run instead of Furryous is also an option.

While Pearl is theoretically the best general damage increase for this, the stacking mechanic might not be consistent and it can end up just performing worse most of the time if you don’t play around it extensively. Losing the AoE boost also means less Hollow Point range and AoE clear capability in general. 

General stat boosts to look for on all artifacts are:

  • Area Damage, Elemental Damage, Action Skill Cooldown, Heavy Damage
  • It is recommended to have Area Damage on the second or third roll, as that will also boost Splash Radius.
  • Toboggan
    • Provides amp to all projectiles, meaning it’s the peak damage option for any launcher that isn’t the Rocket Pod…..if you can slide.
  • Company Man
    • Lot of flexibility here. Magazine Size, Crit Damage, and Weapon Damage tend to be the goal for top rolls. AoE damage, Magazine Size, and an element for the bottom. This is a DLC6 item.
  • Last Stand/Snowdrift/Ice Breaker/Atom Balm/Spark Plug/Hot Drop Victory Rush/Otto Idol
    • The Prefixes don’t matter too much, but you’ll want Ice Breaker if you run ASS Frozen Heart.
    • Atom Balm can be a nice way to increase AoE potential when using Radiation weapons or ASEs
  • Pearl Of Ineffable Knowledge
    • Magazine Size +Fire Rate/Reload Speed
  • Cutpurse Launchpad 
    • In case you run into any ammo issues. If yours isn’t a Launchpad, you can just go invisible and slap something (quick swap to Fade if on Rakk)

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