by Quag and Ratore
With some very specific DLC gear, 3 shot Fade Away is a thing of the past. There is no single target gun setup on FL4K that comes close to the burst damage potential offered here. Brrrrr.
Augments: Guerillas in the Mist, naturally. Unblinking Eye provides maximum damage.
Playstyle: Gun go brr. No, seriously. It’s pretty much just shoot gun in action skill, and then shoot gun to get your action skill back.
It cannot be overstated: GitM is restrictive. Look for weapons with 4 or more projectiles, high fire rate, and large magazine size.
Ideal examples include:
Anoints of choice are Killstack (12.5% reload speed and gun damage per kill stacking up to 10 times) ideally, followed by Consecutive hits or Fade Away 150 depending on the weapon. Urad is an option, but has more drawbacks and changes overall gearing too much to be a main choice.
Anointment is a choice between 50% ASE or ASS Break/Fill Effect on some shields. The ASS anointment can provide great survival and utility on some shields
Anointment is a choice between 50% ASE or 25% On Grenade Throw. 50% ASE has higher potential when element matching properly, while OGT is not ASE dependent and can provide a slightly higher damage multiplier in theory. ASE 50 Radiation provides radsplosions when mobbing for potentially significant clear speed increases. If using OGT, you might want to consider running the “Okay Boomer” modifier for grenade sustain.
St4ckbot, +3 Pack Tactics +2 Hunter’s Eye
Do not use Loaders with St4ckbot, as Loader guns reset stacks.