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The Professional
https://www.lootlemon.com/class/moze#xxxx_4103121501000_5303551110101_0145000000000_2313501010000

4-Tree Moze

This build can support nearly any Class Mod and Playstyle but is focused around a Hybrid setup, switching between Moze and her action skills as the situation calls for.

by RamenDeliveryTruck and MadGlenny

Action Skills: Iron Bear or Iron Cub

Augments: Capacitive Armatures

Double Capacitive Armature is the best mob clearing option. If you use Iron Cub, it will have Biofuel and the augment Fuel for the Fire which will heal the Cub from status effects.

Alternate Skill Tree Options/Flexibility: 

  • If you want to run a Mind Sweeper, moving points from Stainless Steel Bear into Pull the Holy Pin will give your micro-grenades a better chance to crit and spawn more micro-grenades, which will help healing through Vampyr and build damage every chain.

Capacitive Armatures

While all guns listed can be good with Consecutive Hits, 150% Gun Damage while Iron Cub is active, Kill Stack, or while under 50% health, gain 100% rad damage (URAD) if the gun has extra anoint flexibility it is listed, also if the gun can come in cryo it will work 100% better with superior firepower. So many options to choose from!

If you reroll a weapon while your hotfixes are not applied, you can get removed anointments. From this, Airborne Damage anoint and Sliding Damage anoints are very strong and a very powerful passive damage anoint.

  • Cloning Maddening Tracker with 25% damage on grenade throw
  • (Spring) Epicenter with 25% damage on grenade throw
  • Recurring or MIRV-Tacular Hex with 25% damage on grenade throw
  • Lightspeed with 25% damage on grenade throw 
  • Mesmer with 25% damage on grenade throw
  • It’s Piss with 25% damage on grenade throw
  • Flare
    • +2 Means of Destruction, +3 Stainless Steel Bear
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
  • Mind Sweeper (Skill Tree) 
    • 1 Redistribution and 4 Fire In The Skag Den or 5 TCP 
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
    • Move 1 point from Vampyr, and 1 point from Scrappy into Pull the Holy Pin for a better chance for the micro-grenades to crit.
  • Blast Master
    • 1 Redistribution and the extra 4 points are your preference (2 PTHP or 2 Vampyr for example is something you can do) 
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
  • Rocketeer
    • 5 Fire in The Skag Den or 5 TCP 
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
  • Flame (Flame Class mod will provide the most IB/IC uptime so this COM will be very useful if you plan on having Cub or Bear active all the time) 
    • 5 Nitrotrinadium Engines 
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
  • Snowdrift/Last Stand/Atom Balm Victory Rush or Deathless 
    • Mag Size + AOE Damage, Weapon Type Damage (e.g. SMG Damage) Elemental Damage
  • Pearl of Ineffable Knowledge
    • Mag Size + Health Regen, Max Health, Fire Rate
  • Company Man (Top passives being damage, crit damage and fire rate or mag size) 
    • Mag Size, AOE Damage, Elemental Damage.

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