loader image
0/5
0/3
0/5
0/5
0/3
0/5
0/3
0/1
0/3
0/5
0/1
0/5
0/1
0/1
Brawl
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/3
0/3
0/3
0/3
0/3
0/1
Mystical Assault
0/5
0/3
0/5
0/5
0/1
0/5
0/1
0/3
0/1
0/3
0/5
0/5
0/1
Fist of the Elements
0/5
0/5
0/5
0/3
0/3
0/3
0/1
0/5
0/5
0/3
0/1
0/3
0/1
Enlightened Force
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/3
0/3
0/5
0/5
0/1
Stalker
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/3
0/5
0/3
0/3
0/1
0/1
Master
0/5
0/3
0/5
0/5
0/3
0/5
0/5
0/3
0/3
0/1
0/5
0/1
Hunter
0/5
0/5
0/5
0/3
0/1
0/3
0/1
0/1
0/5
0/1
0/5
0/5
0/5
0/1
Trapper
0/5
0/1
0/5
0/3
0/1
0/5
0/1
0/5
0/5
0/1
0/1
0/3
0/1
Bottomless Mags
0/5
0/3
0/5
0/3
0/5
0/5
0/3
0/1
0/5
0/3
0/1
0/5
0/1
Demolition Woman
0/5
0/1
0/5
0/5
0/3
0/5
0/1
0/1
0/3
0/3
0/5
0/1
0/1
Shield of Retribution
0/5
0/3
0/5
0/3
0/5
0/3
0/1
0/5
0/5
0/1
0/3
0/1
0/1
Bear Mother
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/1
0/5
0/1
0/3
0/1
0/3
0/1
Under Cover
0/5
0/5
0/5
0/5
0/1
0/5
0/1
0/5
0/5
0/3
0/1
Hitman
0/5
0/3
0/5
0/5
0/1
0/5
0/1
0/3
0/1
0/3
0/3
0/1
0/3
0/1
Doubled Agent
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/5
0/5
0/3
0/3
0/1
The Professional
https://www.lootlemon.com/class/moze#abab_5003110501000_5300550000000_1155020100000_5253000411000 https://www.lootlemon.com/class/moze#abab_5003110501000_5300550110000_1155020100000_5253000310000 https://www.lootlemon.com/class/moze#enen_5003110501000_1350350100000_0145000000000_3353001511301

Banjo Bear

by LazyData

Banjo Bear is the utilization of the Eternal Flame class mod in conjunction with the Electric Banjo to maintain 100% uptime on Iron Bear. Iron Bear does not receive bonuses from artifacts outside of a select few, which opens up the slot to use the Electric Banjo. Our attacks outside of IB can proc Banjo chains between enemies, which get Big Surplus, which can trigger fire dots. This allows us to much more consistently get Iron Bear’s Cooldown back with the Flame, allowing us to immediately jump back in for about 98-99% total uptime, more than any other class mod. It also allows you to swap IB weapons easily, thanks to the instant cooldown time.

Hard Points: Dual Capacitive Armature Railguns. These have the fastest mobbing clear in the game, even in harder content, like True Guardian Takedown. Shock immune enemies can be killed by hitting crits, triggering either Experimental Munitions or hollow points off of a nearby enemy. For shock skags and rakks you can hop out, swap a Hardpoint to Hell on Rails, and hop back in.

Anoint: ASE 50% Incendiary on shield, Chance to spawn on IB damage on grenade.

Any weapon with IB Hardpoint anoint. Dark Army or Boogieman for overkill as their effects persist into Iron Bear. A Urad Plasma Coil is handy in the rare chance you go into FFYL.

  • Purple grenade that hits many times. Lobbed, Divider, Artillery grenade is perfect. The Artillery modifier is great for Flame procs with the Banjo.
  • Hex works great
  • Mogwai Grenade – Purple grenade that drops from Jabbermogwai with fixed parts, which is very easy to get and fantastic at proccing the Flame effect. Just go to Jabbermogwai, hit him with cryo until he duplicates several times, then kill all of the clones with a fire weapon. There should be loads of the purple grenades on the ground, and keep doing this until you get one with the 20% chance to spawn on Iron Bear damage anoint.
  • Eternal Flame for general use, Flare if needed for boss damage.
  • Splash damage, AS damage, Max HP
  • Electric Banjo for chains outside of Iron Bear to proc the effect of the Eternal Flame
  • Alternatively, a Deathrattle (Or any artifact, including purples) will work effectively
  • Max HP, AoE damage, and Cooldown Rate

Vault Hunter Hub