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The Professional
https://www.lootlemon.com/class/moze#gxcg_5053151510131_5000050000000_0055301123501_0300000000000

Punchbear

by LazyData

This build focuses on maximizing the power of the facepuncher, big surplus, urad  anoint, bloodletter and amp shields. Very cursed setup, use at your own risk.

Action Skill: Iron Cub 

Augments: Punchbear uses Iron Cub and the V-35 grenade launcher augment to allow it to kill itself to activate big surplus for you. Another thing to note, you will want to turn off topped off to maximize your big surplus time due to the fact Iron Cub has a 140 second cooldown. 

Alternate Skill Tree Options/Flexibility:

  • There is not much skill tree flexibility for this setup. 
  • There are several points in red tree spent to get to Phalanx Doctrine that are floating, and you can put them wherever you like.

Punchbear uses Iron Cub and the V-35 grenade launcher augment to allow it to kill itself to activate big surplus for you. Another thing to note, you will want to turn off topped off to maximize your big surplus time due to the fact Iron Cub has a 140 second cooldown. 

  • Blade Fury
    • Urad(50/100 rad anoint) or Terror Cryo. Urad preferred.
    • Gatlin is the best prefix. Otherwise semi auto. Try to avoid Masher.
  • 3 Jakobs guns of any variety (This is for the matched set bonus) 

If you don’t have DLC6 then you can use the Facepuncher set listed below:

  • FacePuncher x7 variant with the URAD anoint (50/100 radiation anoint) 
  • 3 hyperion guns of any variety (This is for the matched set bonus)
  • Mana Well
    • Apply terror on melee anoint 
  • Or any shield with as many amp parts as you can find, such as One-Shotter Shield 
    • Apply terror on melee anoint
  • It’s Piss or Mesmer with Terror Damage and Fire Rate.
  • Rad Hex with Terror Damage and Fire Rate if you use Terror cryo on your gun.
  • Bloodletter 
    • 5 in Phalanx Doctrine, or as many points as you can get 
    • Melee damage is key – Weapon damage, crit, manufacturer crit, mag size all acceptable rolls as well.
  • Knife drain static charge 
    • (Melee, Double melee if possible, mag size, radiation damage)

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