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The Professional
https://www.lootlemon.com/class/moze#abab_5003151501100_5003551140101_0145000100000_2300501000000

Rocketeer Moze

by LazyData

This build is focused around using the rocketeer class mod and having Moze be a powerful force by herself with Auto Bear.

Action Skill: Iron Bear

Augments: Double Capacitive Armature or Hammerdown 

You have the added flexibility of using capacitive armatures or hammerdown, it depends on your playstyle. 

Alternate Skill Tree Options/Flexibility:

  • Can spend Dakka bear point on click click if you want an insignificant amount of gun damage.

Playstyle: 

Place Auto bear in a high up position with good line of sight. then go to town with your desired gun. Don’t hug enemies. Use nades / bursts of sprint for heals. Rushin + hex is very good. Alternatively use dakka bear and make a sandwich.

For Redline boss melts. Use Target softening. Iron Bear -> leave IB -> Shoot redline on sticky mode. After about 10 seconds or until it empties, detonate the stickies.

Rinse repeat.

For Arenas turn topped off to maximise Big surplus uptime.

For Takedowns and other content where you are moving through a map, turn topped off on.

Double Capacitive Armature or Hammerdown 

For shields, anoints really do not matter since this is a rocketeer spec, so you can choose to run ASE elements or gunner cooldown.  

  • Revolter – Gunner Cooldown Anoint, ASE element, Action Skill Start
  • Boom Blaster – Gunner Cooldown Anoint or ASE element 
  • Old God – Gunner Cooldown Anoint or ASE element 
  • Plus Ultra – Gunner Cooldown Anoint or ASE element 
  • Transformer – Gunner Cooldown or ASE Element 
  • Cloning Maddening Tracker with 25% damage on grenade throw
  • (Spring) Epicenter with 25% damage on grenade throw
  • Recurring or MIRV-Tacular Hex with 25% damage on grenade throw
  • Lightspeed with 25% damage on grenade throw 
  • Mesmer with 25% damage on grenade throw
  • It’s Piss with 25% damage on grenade throw
  • Rocketeer with +5 Skag Den Ideally but are not mandatory 
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
  • Mind Sweeper + 5 Skag Den Ideally but are not mandatory 
    • Mind Sweeper is mainly for bossing with the redline
    • Weapon Type Damage (e.g. SMG Damage) and Splash Damage are the 2 best rolls you can have.
    • As a third roll you can use any of: Manufacturer Crit (e.g. Dahl Crit), Weapon Crit, Charge Speed, Fire rate or Action Skill damage.
  • Snowdrift/Last Stand Victory Rush
    • Mag Size + AOE Damage, Weapon Type Damage (e.g. SMG Damage) Elemental Damage
  • Pearl of Ineffable Knowledge
    • Mag Size + Health Regen, Max Health, Fire Rate
  • Company Man (Top passives being damage, crit damage and fire rate or mag size) 
    • Mag Size, AOE Damage, Weapon Type Damage (e.g. SMG Damage), Elemental Damage.

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