by JoeForLon, Ancient Rune
Attention all Critical Cryo Zanes! High Crit damage allows both your Gun and your MNTIS Cannon to deal big damage. Benefits greatly from aiming down sights thanks to Our Man Flynt, allowing for slower paced gameplay from the comfort of your All-Rounder Barrier.
Now Available in Calm, Cool, Collected flavor!
The weapons we’ll be focusing on have high crit bonuses or access to Manufacturer Crit, such as DAHL, Jakobs, Hyperion, and Atlas. Typically you’ll want Cryo guns for mobbing and then you can element match for bossing. For your anointment, N2M 100% will oftentimes be your safest bet, but you can also use the 125% Barrier Crit anoint. Guns with Eraser synergy are also extremely fun. A few suggestions include:
Launchers such as the Plaguebearer, Backburner, and Kickcharger can be wonderful backup or main weapons against enemies without easy-to-hit crit spots.
Shield choice depends on personal playstyle.
Ideal Passive Rolls: Action Skill Damage, General Crit and Manufacturer Crit, Weapon Type Damage, Splash Radius
Ideal passive stats: Elemental Damage, Weapon Type Damage, Magazine Size, Movement Speed, Area of Effect Damage
AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.