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The Professional
https://www.lootlemon.com/class/zane#bgixxx_00550501401100_55000110000_02551113120131_230500000000_orange

Grenathan

Dual-Action Grenade Spam from Zane and Digiclone

by Quag, JoeForLong, Ancient Rune

Note: Even with grenade regen from Pocketful of Grenades, this build is recommended to be played on Mayhem 10 for the “More than Okay Boomer” modifier for more damage grenade drops from enemies.

Playstyles/Anoints

First playstyle involves using Terror Melee Apply anoint on your shield slot so that you can apply Terror while Digiclone remains active. With this, you can focus on both you and Digiclone throwing grenades at the same time for more damage in a larger area. CCC is useful for keeping Digiclone active without Good Misfortune.

With the Terror Melee anoint, you can apply Terror through a Face-Puncher (both from your and through Digiclone’s hands). Alternatively you can put that anoint on the Face-Puncher to open up ASE 50% Radiation or Terror Health Regen on your shield anoint slot.

Second playstyle includes using Terror Apply on ASE in your shield slot and using Digiclone’s Doppelbanger augment offensively. If you press the Grenade button while holding down the Action Skill button, you’re able to throw grenades priming the Doppelbanger explosion. CCC is useful for resetting Digiclone’s cooldown.

May be helpful to move a point from Boom. Enhance into Supersonic Man as to not consume 3 grenades every time you spawn Digiclone, at the cost of losing a bit of Digiclone versatility, such as making it less effective at tanking during an activity such as Guardian Takedown Crystals.

Digiclone

  • Doppelbanger allows us to end Digiclone’s duration early and gives it a massive Nova whenever its duration does end, which gets the bonuses from our Guardian Angel and other bonus elements. Schadenfreude is helpful to keep our Shields full for Calm, Cool, and Collected procs. Alternatively, Which One’s Real can be useful to pull more aggro towards Digiclone, which can help keep your shield full by not taking as much damage.

This build does not use a second Action Skill in lieu of manually throwing grenades.

Guardian Angel with Terror Cryo anoint

  • Your favorite Vault-Card based stat stick returns for another build!
  • Used to boost the damage of our grenades based on our distance to the enemy, more damage from further away, which influences the grenades we use for this setup.
  • Will only boost Digiclone’s grenades when you spawn it in his hands via the Double Barrel Capstone. The damage of Digiclone’s grenades will be based on its distance from the enemies.
    • Depending on positioning, swapping places with Digiclone can be very beneficial to your damage. Since GA’s damage is based on distance, if you and Digiclone are far away when you swap places, the grenades that are currently active will gain increased damage from the GA.

Facepuncher with Apply Terror Melee anoint

  • Preferably x14 pellets, since more pellets means more chances to get a stack of terror.
  • If you’re using the Apply Terror Melee anoint on your shield, you can opt to replace the anoint on this with the 30% Digiclone Ammo Regen anoint.

Alchemist with 150/90 anoint

  • Used to break Re-Volter to free up an anoint slot and to allow us to have decent uptime on the bonus shock damage with a bit of player effort.
  • With a max level Alchemist, the max level your Re-Volter should be ranges from 30-35, depending on Guardian rank. This allows us a nice balance for survivability and easy breaking for Alchemist.

FFYL gun with Terror Cryo/URAD anoint

  • Check out the “FFYL Issues” section of the doc for a list of recommended strong weapons for FFYL.
  • If you’re using the Seein’ Dead class mod, opt in for Terror Cryo. Since Seein’ Dead’s legendary effect can proc the Salvation Kill Skill while in FFYL, you’re able to heal above the 50% Threshold, thus losing out on the extra damage.
  • If you’re not using the Seein’ Dead class mod, go for URAD.

Depending on your preferred setup/playstyle, you have the option of using either ASE Apply Terror or the Melee Apply Terror anoints. If you’re willing to use Melee Apply Terror on a Facepuncher, you can also use Terror Health Regen on your shield for some boosted survivability.

Re-Volter

  • 200% bonus shock element for your grenades upon shield break.
  • As mentioned in the Alchemist section, I’d recommend going for a level 30-35 one so you’re able to destroy it in one quick shot.
  • Preferred parts are Recharge (for faster recharge for CCC), but Absorb works fine as well.

Old God

  • Flat elemental damage bonus. Recommended to grab one for each element you plan to use on grenades, such as Cryo, Shock, or Corrosive.
  • Preferred parts are Recharge (for faster recharge for CCC), but Absorb works fine as well.

Big Boom Blaster

  • Good shield for grenade/shield uptime if you do not wish to play on Mayhem 10 for the “More than Okay Boomer” modifier.
  • Preferred parts are Recharge (for faster recharge for CCC), but Absorb works fine as well.

Revengenader (Blue Unique Shield)

  • Not a great option by any means, but it throws out a grenade on shield break which can be fun. Unfortunately it is on a 10 second cooldown.
  • Preferred parts are Recharge (for faster recharge for CCC), but Absorb works fine as well.

The preferred anoint for this setup is the Terror Damage and Fire Rate anoint since it pairs nicely with our other Terror anoints and Guardian Angel. ASA 150% Grenade Damage anoint can also be a great option. While its damage bonus is additive with Guardian Angel, it can still be noticeable in situations where enemies are too close to you at the cost of being less effective with your other sources of damage.

Cryo Lightspeed

  • One of the stronger mobbing options if you get the aim right. Try to aim at the ground in front of the enemy to get the split projectiles to hit properly; the homing projectiles will hit eventually.
  • Cryo is preferred during mobbing due to the likeliness to freeze enemies for Ice Breaker and Calm, Cool, and Collected. For bosses, you’d want to match for the boss’s main health bar(s).

Cryo Recurring or Mirv-Tacular Hex

  • One of the few grenade options that are able to naturally crit. Furthermore with the beams, this grenade ends up critting a lot, allowing us to benefit from Zane’s Crit bonuses from Headsman’s Hand, Executor Class Mod, or Manufacturer Crit bonus on Class Mod.
  • Very strong synergy with the Executor Class Mod, especially when in Cryo. The increased cryo efficiency helps the Hex freeze enemies even faster.
  • While Cryo is most preferred, Shock can be useful against Guardian Takedown enemies.
  • Not a strong bossing option.
  • Both prefixes are similar in effectiveness.

Cryo Mitosis Hunter-Seeker

  • Shoots bullets that are able to naturally crit to benefit from Zane’s crit bonuses.
  • The bullets will proc Salvation for us, helping our survivability.
  • Fun to use with the Executor Class Mod.

Roided Ghast Call

  • Good synergy with our Terror anoints, spawning even more skulls.
  • The skulls that the initial grenade spawns are able to naturally crit.
  • Roider prefix preferred over Vindicator due to better single-target damage, but Vindicator can still be good and useful.
  • Due to not having an anoint, certain parts of the build can feel weaker. Specifically, in a scenario in which you’d have to shoot a gun, such as in FFYL.
    • Terror applies a debuff in which makes your accuracy and handling much worse. Most terror anoints, such as the Terror Damage and Fire Rate anoint we usually have, will remove this debuff. However, Terror Cryo does not by itself. So in any situation where we need to shoot/aim a gun, we’re gonna suffer from Terror.
  • Strong bossing option against the armored raid bosses.

Fixative Longbow (Non-Unique Purple Hyperion Grenade)

  • Hyperion grenade with Three Sticky parts.
  • One of the best bossing grenades for single-target damage.
  • Able to double dip damage bonuses, including Guardian Angel.
    • Giving Digiclone a Guardian Angel and letting him throw this grenade will one-shot any boss without an immunity bar, including the True Trials bosses.
  • Match elements as you normally would. Corrosive, Shock, and Fire tend to be the most useful against Endgame bosses.

Ideal passives

  • Grenade Damage, Splash Damage, Action Skill Damage, Hyperion Crit, Splash Radius, Crit Damage, Grenade Radius

Seein’ Dead, Prioritize points in Donnybrook

  • Good synergy with the Kill Skill portion of Fractal Frags, allowing sequences of Digiclone spamming grenades.
  • The extra points in Donnybrook give us great health regen.
  • Easy way to keep kill skills up, especially for bossing. Important for one of our better sources of grenade regen (Pocketful of nades).
  • 10% Kill Skill power is noticeable since we aren’t going down to Death Follows Close.

Executor, Prioritize points in Good Misfortune

  • Best option for Cryo grenades due to the increased cryo damage and efficiency.
  • Hella crit damage for our grenades that can naturally crit such as Hex, Light Speed, Ghast Call, Hunter Seeker.
  • Suffers in scenarios where you’re unable to get Kill Skills for the legendary effect.

Conductor, 1 point in Good Misfortune and then prioritize Borrowed Time

  • Up to 50% Shock Bonus Element applied to all of our grenades.
  • Good synergy with CCC since we can refill Digiclone’s Duration to top off the bonus element’s damage.
  • Unfortunately it does not benefit Digiclone whatsoever.

Ideal Passives

  • Grenade Damage, AoE Damage, Cryo Damage, Other Elemental Damage, Action Skill CDR
  • AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.

Good Prefixes:

  • Ice Breaker is great when paired with cryo grenades for the greater efficiency and increased damage it provides against frozen targets. Unfortunately, the damage is additive with the bonus that GA provides but it is still great to have for short/mid range.
  • Atom Balm is great when paired with radiation grenades for the stronger radsplosions for enhanced mobbing.

Good Legendary Suffixes:

  • Victory Rush is great for the increased damage and movement speed upon killing a Badass. Useful for content where Badasses are plentiful, such as Slaughtershaft and Maliwan Takedown. The damage it provides is additive with the damage that the Terror Damage and Fire Rate anoint provides.
  • Otto Idol offers great survivability since our build tends to teeter on the line of relying on shotty Salvation through Digiclone’s GA shots or Hunter-Seekers and our plentiful health regen sources.

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