by Quag, JoeForLong, Ancient Rune
Note: Even with grenade regen from Pocketful of Grenades, this build is recommended to be played on Mayhem 10 for the “More than Okay Boomer” modifier for more damage grenade drops from enemies.
First playstyle involves using Terror Melee Apply anoint on your shield slot so that you can apply Terror while Digiclone remains active. With this, you can focus on both you and Digiclone throwing grenades at the same time for more damage in a larger area. CCC is useful for keeping Digiclone active without Good Misfortune.
With the Terror Melee anoint, you can apply Terror through a Face-Puncher (both from your and through Digiclone’s hands). Alternatively you can put that anoint on the Face-Puncher to open up ASE 50% Radiation or Terror Health Regen on your shield anoint slot.
Second playstyle includes using Terror Apply on ASE in your shield slot and using Digiclone’s Doppelbanger augment offensively. If you press the Grenade button while holding down the Action Skill button, you’re able to throw grenades priming the Doppelbanger explosion. CCC is useful for resetting Digiclone’s cooldown.
May be helpful to move a point from Boom. Enhance into Supersonic Man as to not consume 3 grenades every time you spawn Digiclone, at the cost of losing a bit of Digiclone versatility, such as making it less effective at tanking during an activity such as Guardian Takedown Crystals.
This build does not use a second Action Skill in lieu of manually throwing grenades.
Depending on your preferred setup/playstyle, you have the option of using either ASE Apply Terror or the Melee Apply Terror anoints. If you’re willing to use Melee Apply Terror on a Facepuncher, you can also use Terror Health Regen on your shield for some boosted survivability.
The preferred anoint for this setup is the Terror Damage and Fire Rate anoint since it pairs nicely with our other Terror anoints and Guardian Angel. ASA 150% Grenade Damage anoint can also be a great option. While its damage bonus is additive with Guardian Angel, it can still be noticeable in situations where enemies are too close to you at the cost of being less effective with your other sources of damage.