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The Professional
https://www.lootlemon.com/class/zane#cmodpx_50053501101000_55550015031_03500000000000_500005100000_green

Haunted Hands Zane

Spooky Face-Puncher Gameplay (The Huge Damage is the scary part)

by Lonemasterino

A fully-invested Face-Puncher build focusing on Terror anoints, freezing enemies, and the interaction between the Brawler Ward and Zane’s Infiltrator Class Mod. Heavy Green Tree investment allows us to have better survivability between Refreshment and health regen from Rise to the Occasion.

Make sure you disable Shield Reboot and Emergency Response in your Guardian Rank trees. These will make it harder for you to keep your shield empty.

This build is recommended to be played on Mayhem 10 due to Speed Demon for Violent Momentum damage. For a Very Hard Modifier, Not the Face is recommended since Face-Puncher is unable to crit naturally.

MNTIS

  • Colder Shoulder gives increased cryo freeze rate to all of your cryo damage, including anoints and bonus elements. None of the other MNTIS augments we have access to are much of use to us.

Barrier

  • All-rounder provides a bubble of safety and Shock-Deterrence Field helps provide defense against enemy melee attacks and lets you stagger enemies by running into them.

Face-Puncher with Terror Cryo anoint

  • Main gun that this build is focused around due to it benefitting from Zane’s Gun Damage as well as applying Melee Effects at a distance.
  • Preferred X7 parts for damage per pellet and ammo efficiency.
  • Terror Cryo applies to all of our damage, including Static Charge chains, which can easily freeze enemies.

Face-Puncher with URAD (100% Radiation under 50% HP) anoint

  • Nice backup option for FFYL or if Terror is not active.

Blade Fury with Terror Cryo anoint

  • New Vault Card 3 item
  • 50% melee bonus element, similar to Amara’s Kensei Class Mod
  • Kinda just busted, and works with a lot of melee artifacts and effects.
  • I never updated this for the gun after we tested things and honestly, this gun scares me.

Brawler Ward with 25% Apply Terror on Melee anoint

  • Largest Roid Damage shield in the game (300%)
  • Synergizes with the Infiltrator Class Mod as we’re able to keep our shield empty for the Roid Bonus.
  • Provides Health Regen which is important since we can’t use Salvation with the Face-Puncher. Also provides Gun Damage which is less important.

This build does not utilize any of Zane’s grenade skills. Use any grenade with the “While Terrified, gain increased Damage and Fire Rate” anoint.

Ideal Passives

  • Melee Damage, Hyperion Reload Speed, Mag Size

Infiltrator, Prioritize points in Violent Momentum

  • Allows us to keep our shield empty for the purposes of always being able to benefit from the Roid Damage parts on our shields.
  • Violent Momentum allows us to get more damage out of the fast speeds we will already be moving.

Ideal Passives

  • Cryo Damage, Cryo Efficiency, Melee Damage

Ice Breaker Static Charge

  • Ice Breaker allows us to freeze enemies even quicker and then gives us spicy bonus damage against said frozen enemies. Between this and melee’s innate bonus against frozen enemies, it’s uncommon for enemies to survive long once they’re frozen.
  • Static Charge provides a consistent 100% bonus shock element on your Face-Puncher shots. You can slide to increase this damage for your next shot.
  • Creates shock chains between nearby enemies. Since these benefit from the Terror Cryo anoint, the chains can also freeze enemies.

Knife Drain Static Charge

  • Backup if you’re having survivability issues.

Cutpurse Static Charge

  • Backup if you’re running out of ammo.

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