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The Professional
https://www.lootlemon.com/class/zane#drtadc_00000000000000_55551010031_00550503030030_500505140000_blue

Messy MNTIS

Using DLC 6 gear to boost MNTIS, SNTNL, shield effects, and grenades

by AncientRune (shoutout to Bra2Ha)

This build uses the Guardian Angel shotgun from DLC 6’s Vault Card to maximize the power of your MNTIS Cannon and SNTNL. Furthermore, this build also utilizes the URAD and/or Terror anoints to further boost the damage of these Action Skills, along with certain shield effects and even grenades!

MNTIS

  • Main augment needed is Proliferation to get 5 charges of MNTIS, which will also give you increased damage based on your current amount of charges. For your second augment, you can use Brain Drain to receive more charges upon critical kills or Colder Shoulder to help do damage against armor bars. No Way Out is not recommended as the pull-effect will cause your Guardian Angel to give less bonus damage.

Drone

  • Boomsday is our main damage augment and allows Drone to occasionally deal Splash Damage. For your second Augment, Static Field provides occasional Shield Regen (as we can’t rely on Salvation). Alternatively, Winter’s Drone can assist in freezing enemies (if it doesn’t outright kill them) and help handle armor bars.
    • For funny boss one-shots you can also try the Almighty Ordinance augment, but it is not recommended for normal use due to the one-and-done nature of the skill.

The main Anoint this build is geared for is the URAD Anoint or Terror Cryo. Alternatively, you can use 150% MNTIS Damage or 150/90 anoint for full HP setups.

Guardian Angel

  • Gives up to 500% V2 damage at 23.8 meters away from an enemy
    • This is about the distance from the Handsome Jack Statue in Sanctuary to the far wall.
    • This is the same damage type as 150/90 and 150% MNTIS Damage and as such the two damage values would be added together. For this reason, URAD/Terror Cryo is often more preferred.
  • Preferred parts are the 21% crit damage on the card.

Unforgiven

  • Has the highest crit damage on the card at 432%, which is multiplicative with all of your other crit bonuses.
  • Offers comparable damage for primarily MNTIS as long as you’re able to hit crit spots.

Alchemist with 150/90

  • Used to break our shield (usually a low-leveled revolter) to free up the anoint slot for terror anoints.

Facepuncher

  • Used with Melee Apply Terror to free anoint slot on shield or nade

The Shields listed are either boosted by the Guardian Angel/Unforgiven or directly boost your Action Skills’ damage.

For anointments you can use ASS Break/Fill for all of them but you can use ASE apply terror or Terror SNTNL life steal (use an alchemist or have enemies break your shield)

Revolter with ASS Break/Fill

  • 200% Shock Bonus element applying to all of your damage, including Action Skills and Grenades.
  • Properly scale with Action Skill Mayhem Scaling
  • Best shield for boosting MNTIS and SNTNL

Messy Breakup with ASS Break/Fill

  • 2 Reflect parts favorable as the reflected bullets will receive Guardian Angel’s damage bonus.
    • Otherwise, 2 Absorb parts offer nice survivability.
  • Great DPS for bossing once the drones are spawned.

Frozen Heart with ASS Break/Fill

  • Preferred Splash Radius roll on COM for larger Nova radius, which can also lead to more damage from the Guardian Angel’s passive.
  • Instantly freeze enemies as well as dealing solid damage with the Nova itself.
  • Great for mobbing thanks to the innate Aggro Relief from enemies being too frozen to attack you.

Void Rift with ASS Break/Fill

  • Great damage from both the Novas and Homing Spikes.
  • Nova unfortunately has an issue where it pulls in enemies, resulting in less of a damage bonus from Guardian Angel’s passive

Thanks to Drone Delivery we can occasionally benefit from grenades on this setup. Additionally, thanks to Duct Tape Mod we also have the choice to shoot our stat-stick of choice for a chance to throw out a grenade.

Main Anoints

  • ASE 50 Rad, OGT,  ASE Generate Terror, Terror Damage & Fire rate

Vindicator/Roided Ghast Call

  • Bloody Harvest grenade, cannot be anointed
  • Amazing damage and does not require much aiming

It’s Piss 

  • Debuff grenade

Recurring Hex

  • Great grenade at applying status effects but can be made to deal enough damage to handle most trash mobs.
  • Rad will be the best element for applying radsplosions (Cryo if going URAD)
  • Atlas-Homing tracking allows us to not require much aiming.

Ideal Passive Rolls

  • Action Skill Damage, Generic and Manufacturer Crit, Action Skill CDR, Splash Radius (for Novas and Hollow Point specifically), Splash Damage

Executor, Skill rolls don’t matter, but Points in Good Misfortune are great for Drone Uptime

  • Because the COM’s Legendary Effect is a kill skill and gets bonuses, the COM gives in total 105% Crit Damage and 28% increased Cryo damage.
  • Best Damage COM for your MNTIS if you can hit crit spots.

Spy, Prioritize points in Commitment

  • Offers the most consistent source of CDR
  • Alternate Skill Distribution:
    • One Point in Our Man Flynt allows us to freeze enemies on a crit via the Colder Shoulder Augment. Otherwise it can apply a pretty sizable Shock DoT boosted further by the Guardian Angel.
    • Points in Headman’s Hand are great for damage, but unfortunately using an Executor COM with 5/5 Headman’s Hand will offer much higher crit damage.

Conductor, Any skill rolls will do well

  • Provides a shock bonus element based on Action Skill Duration, applying to all of your damage, including SNTNL, MNTIS, Shield Effects, and Spark Plug.
  • Very favorable skill rolls, but we prioritize Borrowed Time due to the diminishing returns nature of Good Misfortune. Adrenaline is nice to have but not a priority.

Seein’ Dead, Skill points don’t matter, focus on the stat passives.

  • Best option for Drone Uptime (thanks to Good Misfortune synergizing well with the constant procs of the COM’s effect) if you desire to focus more on SNTNL.

Techspert, +1 in Really Expensive Jacket, otherwise Prioritize Ready for Action

  • Second-best option for Drone Uptime, resetting both Duration and Cooldown 
  • Offers solid defensive skills in Status Effect removal and Shield-Recharge Rate
  • This class mod effect has very big diminishing returns but can be used if you have good rolls

Ideal Passives

  • Area of Effect Damage, Action Skill CDR, Elemental Damage
  • AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.

Atom Balm Deathless/Vic Rush

  • Enhances our Radsplosions to be bigger and stronger which can help out our mobbing tremendously.

Spark Plug Deathless/Vic Rush

  • Fun, yet effective artifact choice in which you can quickly slam and then use Zane’s movement speed buffs to increase its damage via Guardian Angel.

Ice Breaker Deathless/Vic Rush

  • Increased cryo efficiency and v2 damage to frozen enemies. 

Company Man

  • Preferred Stats: Crit (Can roll 30% and 50%)
  • Full HP Alternative to using a Deathless Artifact
  • If using Guardian Angel, use Hyperion-brand. If using Unforgiven, use Jakobs-brand.

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