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The Professional
https://www.lootlemon.com/class/zane#bhidtx_00000000000000_54551110031_03501511130130_230405150000_blue

Tediore Prime

Maximizing the Damage of Tediore Reloads

by JoeForLong (The Tediore Guy)

This build utilizes Tediore guns for their grenade reloads. Zane does wonderfully with Tediores thanks to his insane amounts of Gun Damage, along with having access to almost 100% uptime on the ASA 150% Grenade Damage and ASE 125% Splash Damage anoints. While Tediore reloads were nerfed, some choice Tediores still remain viable in this current endgame meta. 

Recommended to play on Mayhem 10 for the Speed Demon or More than Okay Boomer easy modifiers. For a Very Hard Modifier, Not the Face is recommended since Tediore chucks are unlikely to crit naturally.

(Check out this Document for the Tediore Reload Formula)

Digiclone

  • Which One’s Real and Doppelbanger for aggro relief and the ability to end Digiclone’s duration early if needed. Digiclone cannot proc Cutpurse artifact by any means. It can, however, proc Salvation for us (which is HUGE for survivability).

MNTIS

  • Proliferation for more uptime on ASE’s and/or Re-Volter. No Way Out for the spicy debuff and the ability to handle hard-to-hit flying enemies, such as Guardian Seras and Maliwan Jetpacks. If you’re using Infiltrator and you don’t wish to murder your cooldown even further, you can use Colder Shoulder or no augment.

Focusing primarily on Tediore reloads, the anoint we will be focusing on is 125% Splash ASE for the best consistent damage and it is easy to re-apply between weapon swaps as needed. Desired parts: X1 Pellet for pistols and SMG’s, max pellets for Shotguns.

Can easily clear endgame content:

  • Needle Gun (Cartel Event gun, hits like a TRUCK)
  • Anarchy (reliant on stacks but also hits like a TRUCK)
  • Homing Mirv Sureshot (Non-Unique Pistol) (good mobbing)
  • Homing Mirv Keenfire (Non-Unique SMG) (good mobbing)

Can clear endgame content with a bit of investment:

  • Bangarang (Nice Single Target)
  • Homing Mirv Everblast (Non-Unique Shotgun) (good mobbing)
  • Handsome Jackhammer (Great consistent damage in a single area, does funny hitbox stuff to some bosses) (Can’t roll Splash ASE, I prefer the 50% airborne damage anoint)
  • Brightside (Bit weaker, but nice Radius for mobbing; Drones help proc Salvation)
  • Exceptional Dark Army ++ (Drones help proc Salvation and can deal damage)
  • Smart Gun XXL (Solid Single Target damage against armored targets)
  • PAT Mk. III (Single Target Damage, turrets can deal damage if you miss)
  • Face-Puncher (great Cutpurse option if you’re using Shotguns, procs Groundbreaker at a distance)(30% Digiclone Ammo Regen Anoint preferred)

Anointment depends on the shield and the playstyle and/or relative amount of safety you desire.

Revolter with Ass Break/Fill 

  • On Shield Break, gives 200% bonus shock and 50% fire rate for 15 seconds
  • This does apply to your Tediore reloads. (The Fire Rate also applies to thrown Bangarangs so that’s fun).
  • Preferred parts are Vagabond if you’re using Antifreeze or Fleet if you’re using Infiltrator.
  • Extremely good damage option overall. Need to rely on Cutpurse Launch Pad or Fish Slap for ammo regen, but this is not too much of an issue.

Stinger with ASS Break-Fill 

  • A very solid option for many Groundbreaker and Cutpurse procs, leading to hella damage and ammo uptime as long as you can spam MNTIS charges and hit multiple enemies.
  • Able to be used with ASE 50% using an Infiltrator COM for extra damage.

Triple Adrenaline Anshin shield with ASE 50% Elemental or Cooldown Rate

  • Pairs nicely with the Infiltrator class mod to give a huge boost in reload speed, especially for Shotguns which have a comparatively slow base reload speed, but can still be useful if you wanted to chuck SMG’s or Pistols faster.
  • ASE 50% in Cryo or Rad if you want extra damage.
  • ASE 50% Cooldown Rate is helpful since we tend to pair this with Infiltrator meaning we won’t have Topped Off. If we don’t need the extra damage, this anoint does nicely for us.

Red Suit with ASE 50% Radiation

  • Safest option when combined with Radiation Tediores. Even with Duct Tape Mod, you’re not immune to status effects without a shield like Red Suit.
  • None of the parts are particularly useful, but Power Charge can be nice to have.

Old God with ASE 50% Elemental

  • Typically in Corrosive or Shock Flavors for endgame content, with ASE 50% matching the shield’s element. Alternatively ASE 50% Radiation for radsplosions!
  • Cryo with ASE 50% Cryo is also a very safe option due to the lack of self damage and a fun synergy with Antifreeze’s Legendary effect.
  • Preferred parts are Vagabond.

The prime anointment for our grenades will be the ASA 150% Grenade Damage anoint which synergizes well with how much Zane can keep his Action Skill(s) active.

It’s Piss

  • Spicy debuff.
  • Great combination with Digiclone’s Fractal Frags skill if you move a point to spec into the skill.

Hex

  • Recurring or Mirv-Tacular prefix is preferred
  • Radiation element for spreading status effects for Radsplosions.
    • Synergizes well with Splash Radius on COM for even larger chains of Radsplosions to assist in mobbing.

Mesmer (DLC 6 Drop)

  • Provides great Aggro Relief, makes GTD Crystals somewhat effortless

Fish Slap (Cartel Drop)

  • Procs Cutpurse and Groundbreaker via Duct Tape Mod
  • Does not count as splash for the purposes of Duct Tape Mod’s self-damage immunity. Be careful or use a Radiation/Shock one with their respective shields.
  • Recommended to remove a point from Fractal Frags to avoid Digiclone killing itself.

Passive stats to look out for: Grenade Damage, Splash Damage, Magazine Size, Splash Radius, Action Skill Cooldown Rate

Antifreeze, Prioritize points in Violent Momentum

  • Best option when combined with your speed boosts and Speed Demon. Tons of fun and a blast to use if you desire to zoom around. Tediore reloads are calculated on impact so you only need to be moving fast when the reload hits an enemy/surface.
  • Great combo is to use Cryo guns or bonus elements with this COM. You won’t hurt yourself because of Duct Tape Mod (because Cryo doesn’t apply a damaging status effect) and then you’ll also get the speed boost from the COM itself.

Infiltrator, Prioritize points in Violent Momentum

  • Ability to run ASE 50% on a shield and still have the ASS Break-Fill effect for more overall damage.
  • Able to benefit from shield parts such as Fleet (more movement speed) and Adrenaline (more reload speed).
  • Slightly worse survivability due to not having a shield, but better FFYL damage.
  • Noticeably worse cooldown due to not having Topped Off active, would recommend swapping out Mag Size for CDR on COM or the 50% ASE CDR anoint on shield.

Passive stats to look out for: Grenade Damage, Splash Damage, Magazine Size, Elemental Damage, Movement speed, Action Skill Cooldown Rate

AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.

Cutpurse Victory Rush/Static Charge/Launch Pad

  • Cutpurse is essential to fuel the ammo we’re spending to reload our Tediores.
  • Cutpurse can be proc’d in many unique ways.
    • Fish Slap (if it’s spawned by Duct Tape Mod)
    • Stinger Shield Nova
    • Launch Pad slam rockets
    • Ground slam itself
    • Face-Puncher (limited to Shotgun ammo)
  • Victory Rush provides the best damage in situations where Badass enemies spawn plenty, such as Maliwan Takedown or COV Mobbing.
  • Static Charge is quite useful in Guardian Takedown, especially the Crystal phases. While not dealing a lot of damage, constantly stacks Groundbreaker (for your next Stinger Nova, Fish Slap, or Ground Slam). Spicy when combined with ASE 50% anoint on shield.
      • Also as a funny tidbit, Digiclone procs this Artifact upon its Stinger Shield being depleted or when it decides to melee an enemy.
      • Also useful for bosses that do not spawn Badass enemies.
  • Launch Pad is a great backup option that can often completely fill your reserves if all of the rockets hit.

 

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